In other words, genocide is one of the mission objectives of House Harkkonen. If you choose the Harkkonen Royal Family, you are ordered to kill of all of the native inhabitants. The visual effects and explosions are impressive and meant as a reward for outmaneuvering and annihilating the opposing armies. The more spice you harvest and sell, the more tanks and soldiers you can afford to buy, so economic warfare is vital in order to win. The focus is on blowing up enemy vehicles and entire bases while producing as big a military as you can afford (vote Republican!). The violence is in the third person perspective and is virtually bloodless, save for a little spot of red appearing on the sand when a tank runs over a soldier. ![]() While building you must also fight off angry worms, enemy troops, and send out harvesting vehicles to scoop up the “spice.” To win the game, you must harvest the most spice, destroy the enemy bases, and control all the territory on the planet. Since this is the military equivalent of strategy simulation games like " Sim City," you must build military bases with refineries for the worm waste, troop barracks, vehicle factories, star ports, gun turrets, etc. Whoever controls Arrakis (nicknamed Dune) and the psychic-enhancing worm waste, effectively controls the galaxy. The planet's only indigenous life form (huge, deadly worms) leaves behind a waste product called “spice.” When human beings snort spice, it produces incredible psychic powers. The mission is to command the army of your chosen dynasty to strategically defeat the armies of the other two and gain control of a barren desert planet. System Requirements: Win95 or better, P90 MHz, 16 MB RAM, 4x CD-ROMīased on the popular science fiction novel Dune, this game casts you into the distant future as a mercenary who must choose between three royal dynasties in the Galactic Empire to serve as general.
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